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 Status Effects

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Arashi Momochi
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Join date : 2009-12-07
Age : 26
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001-Squirtle

PostSubject: Status Effects   Wed Feb 17, 2010 1:33 am

This is a list of every status effect that may affect your Pokemon during combat. If your Pokemon is inflicted with a status effect and are unsure of what to do, please refer to this list for more information. Status effects are listed in alphabetical order.

Attract
Attract occurs when your Pokemon falls in love with your opponent's Pokemon of the opposite gender, and results in a 1/2 (50%) chance of not being able to act during your turn. If your current battling Pokemon is attracted when it is your turn to post, roll the "Attract(2)" die. If the result is 2, your Pokemon will not be able to act this turn. However id the result is 1, your Pokemon -may- act. Attract cannot be removed except if the afflicted Pokemon is KO-ed, or at the end of the current battle. Attract only affects a Pokemon if it is of opposite gender of the Pokemon attracting.

Burn
Burn occurs when your Pokemon has suffered an intense fire-based attack and suffers major burning to its skin, and results in a decrease in the Pokemon's attacking strength. Dice rolls are not needed for this status effect, but the inflicted Pokemon will receive a fair amount of damage each turn and will faint if the battle has not been won within ten of your posts, or within ten of your posts from the beginning of the battle if the Pokemon enters play with the Burn affliction. At the end of your tenth post, the Burned Pokemon will automatically faint. Burn cannot be removed except by an item or ability, if the afflicted Pokemon is KO-ed, or by healing it at a Pokemon Center.

Confusion
Confusion occurs when your Pokemon becomes fatigued or forcibly induced into a state of confusion, and results in a 1/2 (50%) chance of Your Pokemon damaging itself when it attacks. When your Pokemon is first confused, roll the die named "Confusion". The result of this roll is a number between 1 and 4, and is how many of your posts the condition will last. When your current battling Pokemon who is confused attacks, roll the "Confused(2)" die. If the result is 2, your Pokemon will damage itself instead. However if the result is 1, your Pokemon attacks normally. Confusion can be removed once the number of posts determined by the "Confusion" die have passed, by an item or ability, if the afflicted Pokemon is KO-ed, or at the end of the current battle.

Curse
Curse is a special affliction that can only be put into effect by a Ghost type Pokemon, and results in your Pokemon taking 20% of maximum stamina during each of your posts. Dice rolls are not needed for this status effect, but the inflicted Pokemon will receive a substantial amount of damage each turn and will faint if the battle has not been won within five of your posts. At the end of your fifth post, the Cursed Pokemon will automatically faint. Curse cannot be removed except if the afflicted Pokemon is KO-ed, or at the end of the current battle.

Freezing
Freezing occurs when your Pokemon has suffered an intense ice-based attack and becomes frozon solid, and results in a 4/5 (80%) chance of not being able to act during your turn. If your current battling Pokemon is frozen when it is your turn to post, roll the "Frozen(2-5)" die. If the result is between 2 and 5, your Pokemon will not be able to act this turn. However if the result is 1, your Pokemon has thawed and is no longer affected by the affliction. Freezing will be removed if the afflicted Pokemon thaws, by an item or ability, if the afflicted Pokemon is KO-ed, or by healing it at a Pokemon Center.

Paralysis
Paralysis occurs when your Pokemon has suffered an intense electric-based attack and is shocked into a state of immobility, and results in a 1/4 (25%) chance of not being able to act during your turn. If your current battling Pokemon is paralyzed when it is your turn to post, roll the "Paralyzed(4)" die. If the result is 4, your Pokemon will not be able to act this turn. However if the result is 1-3, your Pokemon -may- act. Paralysis cannot be removed except by an item or ability, if the afflicted Pokemon is KO-ed, or by healing it at a Pokemon Center.

Poison
Poison occurs when your Pokemon has been exposed to high levels of toxin, and results in your Pokemon losing health during each of your posts. Dice rolls are not needed for this status effect, but the inflicted Pokemon will receive a heavy amount of damage each turn and will faint if the battle has not been won within eight of your posts, or within eight of your posts from the beginning of the battle if the Pokemon enters play with the Poison affliction. At the end of your eighth post, the Poisoned Pokemon will automatically faint. Poison cannot be removed except by an item or ability, if the afflicted Pokemon is KO-ed, or by healing it at a Pokemon Center.

Sleeping
Sleeping occurs when your Pokemon falls asleep or is coaxed into a deep sleep, and results in your Pokemon not being able to act during your turn. When your Pokemon is first put to sleep, roll the die named "Sleep". The result of this roll is a number between 1 and 5, and is how many of your posts the condition will last. If your current battling Pokemon is sleeping when it is your turn to post, roll the "Paralyzed(4)" die. Sleeping can be removed once the number of posts determined by the "Sleep" die have passed, by an item or ability, if the afflicted Pokemon is KO-ed, or by healing it at a Pokemon Center.

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